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EntanglementFileSync
Item and playermodel file sync for Entanglement. Reload the scene after the host sends the items they've got.
Last updated | 2 years ago |
Total downloads | 8625 |
Total rating | 1 |
Categories | Code Mods |
Dependency string | extraes-EntanglementFileSync-1.1.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
gnonme-ModThatIsNotMod
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Preferred version: 0.2.7Entanglement-Entanglement
Entanglement - An alternative multiplayer mod for boneworks!
Preferred version: 0.2.0README
ItemSync
An unfinished misnomer
To be honest, this mod/module should be called ItemAndPlayermodelSync
This mod sends the host's custom items to clients, and sends playermodels back and forth.
Transfer speeds aren't the fastest because Discord ratelimited me to hell and back, so I had to use a third party host.
Thing about this third party host is that they're kind, so they're less than lightspeed. Should be fine for most use cases though, wait a minute or so before expecting items or models to show up.
Playermodels should work fine out of the box, but custom items are wonky. Have the host spawn the ones they want synced in main menu and then load another scene for the best results.
"whats different about this from the other ItemSync?" i forgot to set the other one as a code mod lmao
Also, shameless plug, check out BW Chaos (Trailer here). It's also got Entanglement support.
changelog
1.1.3
itemaggregator startup now displays the right number & avoid patching decal pools (someone tell me if i bungled it lol)
1.1.2
fixed stats for real this time & correct itemaggregator startup
1.1.1
"ITS JUST A METHOD NAMED SPAWN, SURELY THERE ARENT TWO OF THEM" said the idiot, not yet privy to the err of his ways
1.1.0
fixed stats init & patch globalpool.spawn (this should hopefully make it work better with entanglement)