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An easy way to replace in-game audio without using UABE
|Date uploaded||2 years ago|
This mod requires the following mods to function
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and MonoPreferred version: 0.5.6
A simple mod library that allows mod creators to import audio files as AudioClips.Preferred version: 1.2.0
Thanks to WNP78 for some help when making this
How To Install
Drag and drop
AudioReplacer.dll into the
Make sure you have the dependencies
How To Use
Put your audio files of the same name of the clip you wanna replace in UserData/CustomAudio If the folder doesn't exist, boot the game once or just make it yourself
How To Find Audio Clip Names
In modprefs change LogSounds to true When in game, whenever an audioclip is played it will log it's name to the console
I added some stupid thing where if you have an audio file named REPLACE_ALL, it will override every audioclip in the game with it. I have no idea if it works but if it does, have fun.
Q: My sound gives "Index was outside of bounds" error! A: Re-export it through Audacity and try again Q: My sound doesn't work in game! A: Re-export it through Audacity and try again
Swap to AudioImportLib for ease of install and r2modman support General cleanup Add complete override support maybe possibly
Fix some issues I forgot Add support for subdirectories
Should fix silent audio issues.
New loader method, should fix most, if not all, audio static and "Index was outside of bounds" issues